![]() ![]() ![]() Replayability is unlimited, with different map types that can be randomly generated time and again. Combat follows the rock-paper-scissors concept, in that one unit easily defeats another, but is easily destroyed by a third, making well-balanced armies and navies the best choice. Most technology is researched at the library, but nearly every building has some of its own. Technology is also key, unlocking new units and buildings, and allowing you to progress through eight "ages," from Ancient to Information. Rare resources can also be found, which give increased production and added bonuses. Resources are spread throughout the map, and are not depleted. Cities expand your national borders, allow you to build resource-collecting and research buildings, and even Wonders of the World, historical structures that boost your performance. Your empire-building is centered around cities. Though it is beginning to age, RoN still looks and plays great. RoN combines elements from Turn-Based Strategy games into an excellent RTS engine. In fact, you can get Rise of Nations (RoN) and its expansion pack (Thrones and Patriots) together for a great price now, so I'll be talking about both in this review. Looking for a great bargain Real-Time Strategy game that still plays like new? Then I suggest you check out Big Huge Games' Rise of Nations. ![]()
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